As I just said, you will never have enough gold for everything, so it is crucial to think about your choices. Do you upgrade your palace and guilds, do you work to build temples to gain special Templar lords, do you work on gaining a multitude of lower level heroes, or building up your blacksmith so your heroes can gain more upgrades … and so on. This is important because the game is fairly stingy: you will never have enough gold to do everything you want to do, and will be faced with tough choices at every turn. You are no longer directly concerned about getting a certain set of units to take out a specific objective, only that you have made enough units of a variety of types available so that when you decide to open up a reward to accomplish something, those units will have a reasonable chance of success. What happens is that the emphasis changes to a larger world view. While it might seem like the removal of direct unit control would make the game simplistic, that is not true at all. In Majesty 2 you are still the over-arching ruler, but instead of feeling like a field general taking troops directly into the fray, you are like the monarch telling the heroes and generals what objectives are available and incentivizing them by offering large bounties for successful completion. There is typically a fair amount of micromanagement involved, controlling units and telling them to accomplish certain tasks for you. Most strategy games put you through a fairly typical set of motions: build bases, create units, obtain resources, capture control points or complete objectives, and then repeat the entire process. Majesty is the only game where your heroes decide on their own what should be done and when, leaving you to try to control them through monetary incentives. At your service are your loyal and somewhat obnoxious subordinates, who have their own minds about how things should be done. In the world of Majesty, you are the ruler of the kingdom of Ardania. And I have to say I really was amazed and surprised at how some fairly simple changes to the strategy and simulation genres mixed successfully with RPG elements could result in a very enjoyable and different-feeling experience. After those other expansions were released I went back through the whole game once more. Since then, there have been two expansions I have played and enjoyed and a third about to release as I write this. So while fans of the game might have different thoughts based on comparisons with the original, I got to be amazed for the first time at this wonderful combination of city builder, RTS and RPG. While I had heard of the original Majesty, I never played it back in 2001 when it was released and never caught up with it.
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